Press kit
Biscuit Rocket
Studio facts
| Developer | Biscuit Rocket |
|---|---|
| Based in | Türkiye |
| Founded | 2026 |
| Team | Kerem (founder, creative direction) with AI coding agents in studio roles |
| AI use | About AI: The game's code and documentation are written with the help of AI coding assistants, directed and reviewed by the developer. All art, animation, sound and music are CC0 or royalty-free assets made by human artists. The game contains no AI-generated art, audio, voice or text, and generates nothing with AI while you play. |
| Platforms | PC (Windows) |
| Website | biscuitrocket.com |
| Press contact | [email protected] |
About
Biscuit Rocket is a one-person indie studio that builds PC games together with AI agents. A producer agent plans each milestone, parallel agents build game systems, tools and tests, art and audio come from human-made CC0 asset packs, and one integration lead assembles everything into one build. Most of the work is streamed live.
About AI: The game's code and documentation are written with the help of AI coding assistants, directed and reviewed by the developer. All art, animation, sound and music are CC0 or royalty-free assets made by human artists. The game contains no AI-generated art, audio, voice or text, and generates nothing with AI while you play.
First game (working title)
| Genre | Isometric action RPG with incremental meta progression |
|---|---|
| Hook | Lead a party of five classes (melee, tank, healer, caster, archer), control one and switch mid-run |
| World | 10+ procedurally generated dungeon maps, each guarded by a boss |
| Length | About 4 to 5 hours |
| Release | TBA. A playable demo comes first |
| Input | Keyboard and mouse, gamepad |
Logos and media
Logo mark (SVG) · Logo mark (PNG, 1024 px) · Logo for dark backgrounds (PNG) · Logo for light backgrounds (PNG)
Screenshots, trailer and capsule art will be added as the game reaches its demo milestone.
You may use these materials to write about Biscuit Rocket and its games.